Spec study — instanced 3D pyramids, contour density, atmospheric background

11,300 hollow 3D pyramids, every one of them aimed at the camera with a shared up-vector, so they hold one orientation across the whole field. Count, spacing and colour clustering were all measured off the reference's own baked textures rather than guessed. Cursor magnifies, scroll or drag turns then scatters.

Geometry: “Detailed Human Brain Model (3D)” (cerebrum) and “Well Explained Brain Model (3D)” (brainstem), both by Johnson J, NIH 3D — licensed CC BY 4.0. Resampled and combined into a point cloud. Rendered with Three.js (MIT).